Annotating Academic Video
|Long Title:||Annotating Academic Video|
Université de Lausanne
Université de Fribourg - Universität Freiburg
Pädagogische Hochschule Thurgau (unfunded partner)
SWITCH - Teleinformatikdienste für Lehre und Forschung
|Project Leader:||O. A. Schulte|
The way we use video has changed dramatically over the last couple of years; ease of use and usability
have led to an omnipresence of video on the internet. Academia witnessed a massive increase in the number
of lecture recordings especially, resulting in a growing corpus of knowledge that can easily be consumed by learners.
However, the promise of "interactive video" many have been waiting for in the e-learning domain especially hasn't been delivered on yet. The lack of such a feature has been particularly painful when measured by pedagogical expectations: Video as a learning object doesn't even offer basic note-taking functionalities, not to mention scenarios where active learners acquire knowledge as part of a communication process with instructors and peers. None of this is really possible with academic video yet.
While YouTube has started an annotation service back in 2009, the feature hasn't been implemented with most of the major video management systems for educational purposes. There are, however, beginnings of such a functionality with the open source video management system Opencast Matterhorn this project will be based upon technically.
The goal of the project is to deliver an annotation service that is open source and flexible enough
to be used in a variety of educational settings and in conjunction with different technologies relevant
in the academic use of video, i.e. video players, video management systems and learning management systems.
The project wants to overcome existing limitations:
The annotation service is set to enhance a number of existing projects, products, and settings.
First and foremost though, annotations make video a full-fledged learning object in that they
provide learners with adequate tools to actively capture the content.
The service is generic in that it is set to be largely independent from the technological environment it will be used in. This will allow third parties to benefit from an annotation service as long as they develop the necessary connectors for video players, video management systems and/or databases for annotations.